Games Creation, Programming, Origami and so much more....

Weeks 5 and 6 of the 3rd quarter are already here! This semester is going so fast, yet it is so fun to have the rotation of topics in the classroom. The students seem to be enjoying it quite a bit. Here is what we have to look forward to in the next two weeks.

Monday / Thursday Theme: "Games Creation":

  • Bible:This class is going to be a constant throughout this quarter. Here is the synopsis again for what the students are learning with Mr. Duffy:

    This class is the second installment of Leviticus and will address more of the Levitical considerations such as sustainable communities, identification of culture, treatment of immigrants and foreigners, generation of fair and integrous business, increased responsibility of community leaders, festivals and calendars, rest, recreation and health, and debt forgiveness. These words are big now but soon the students will be understand what they mean and why they are important for us as we consider how to live out God’s word in our day-to-day.

    During this two-week session, students will continue to learn about foreigners and God's expectation on his people for the treatment of foreigners. As this course continues, more course goals will be added below to reflect what the students are learning as the themes build. 

    Course Goals:
    • Students learn that people (they) are responsible for their environment.
    • Students learn what God expects from his people regarding the treatment of refugees.
    • Students learn what God thinks about refugees and immigrants.
    • Students learn about refugees.
    • Students are able to articulate what God expects of his people in regards to their environment. 
    • Students learn how they can positively or negatively affect their environment.


  • Programming: This is a STEM class where the students will continue working through some of the concepts from Robot Gutz. Specifically, they will continue to practice of the scientific method, brainstorming with a group, and move into the discipline of computer science by programming the robots they built to perform tasks. This type of programming is fun for students, but beyond that it forces them to develop their logical thinking, to creatively problem-solve, and learn from their mistakes.  

    Multiple Intelligences: SV,  LM, IS

    Course Goals:
    • Student will continue implimenting basic steps of the scientific method. 
    • Learn to program using a drag and drop interface


  • Wait, What? (Writing Clear Instructions): This Language Arts unit will focus on further developing a student’s communication skills through the medium of written board game instructions. Students will review verb forms and practice using imperative verbs to create their own set of clear, detailed, linear instructions for a board game.

    Course Goals:
    • Students will learn to note and define key vocabulary in the creation of their own board game instructions.
    • Students will learn to identify imperative verbs and note their function in a set of board game instructions.
    • Student will produce  their own set of instructions for the board games they create in their "Board? Create a Game!” class.


  • Board? Create a Game!:  This class will be cooperating the language arts class called "Wait, What?" to make character pieces and challenges for a board game they will work together to create in these two weeks. It will be a kinesthetic hands-on class were their creativity should fly as they will have to work together to create an enjoyable game while having to stay on task in order to finish it in time. In the final class of this unit, groups will trade games and the clarity and playability of the games will be evaluated.

    Course Goals:
    • Students will work together to implement a game vision into something playable in the real world. (Intelligences: IS, BK, LM, SV)
    • Students will use their iPad to create well formatted instructions for their games. (Intelligences: LM)

Tuesday / Friday Theme: "Origami"

  • 1,000 Paper Crane Project: This class offers another opportunity for students to develop fine motor skills, through the repetition of a particular art form--origami. The class is structured to emphasize Japanese values of precision and perfection which are achieved through repetition. Students will learn the story of Sadako and the 1,000 paper cranes, and work together across 3 homerooms to complete 1,000 origami cranes! They will compare their first with their last to see tangible evidence of the results of perseverance in practice.

    Course Goals:
    • Student can follow detailed, pictorial instructions from start to finish. (SV)
    • Student can observe and articulate the improvement between their first piece of origami and their last, over the course of 2 weeks. (L, K)
    • Student must work in collaboration with classmates to complete a team project. (IS)


  • Origametry: In this class, students will be learning about the basics of Geometry. They will lock down their knowledge of squares, rectangles, and triangles, learn how to distinguish between the three shapes, and label them appropriately. This will complement the students’ origami classes and will enable them to create their own manipulatives with paper to understand different shapes and introduce them to fractions. The hands-on aspect of combining origami with geometry will allow students to practice the theory of fractions by translating a physical object (origami paper with folds) into a mathematical symbol (fractions of the paper created by folds). This will allow the students to concretize what they are learning in a way that is practical, rather than purely conceptual, for them.

    Multiple Intelligences: S/V, L/M, BK

    Course Goals:
    • Students will learn the terms “numerator” and “denominator.”
    • Students will understand how to determine the numerator and denominator of a fraction.
    • Students will know how to determine if a shape is a rectangle, square, or triangle.


  • Let's Origami: Students will learn the basics of origami as a creative art form. They will explore basic folds such as the mountain and valley folds. Other folds explored will be the crane, paper box, and hexaflexagon. Origami is a valuable tool to express the importance of patience, diligence, and creativity in all that the students do. As the students develop our abilities in folding paper, they begin to understand the focus and attention to detail that is required. Origami as an art form can connect students to the language arts in storytelling as well as mathematics through dividing up a single piece of paper into fractions through folds. Supplemental material will expose students to ways origami helps people reimagine problem solving.

    Multiple intelligences: SV, LM

    Course Goals:
    • Students will learn the mountain and valley folds
    • Students will be able to create a paper crane, paper box, and hexaflexagon.
    • Students understand and can articulate the value of focus, patience, and creativity associated with folding paper.


  • Japanese Fables: In this Language Arts course, students will be introduced to a few Japanese fables, discuss the characteristics of the animals found in those stories, and what the moral lessons that are communicated in the stories. dThen, students will write their own fables utilizing the elements that are observed in Japanese storytelling.

    Students will continue to acquire an appreciation for storytelling and recognize that stories can be found in all countries and cultures around the world. They will also continue to develop linguistic abilities as they read and discuss the stories presented in class. Finally, they will be challenged to develop their spiritual faculties as they will be required to incorporate a biblical moral lesson in the fables they produce.

    Course Goals:
    • Students will be able to identify the various characteristics of animals found in Japanese fables.
    • Students will be able to identify the moral of a Japanese fable.
    • Students will produce their own fable.